After the completion upon this programme, participants would be able to:
Students will identify their strengths and weaknesses by perspective-taking in business development, and based on their strengths to figure out solutions to solve the social problem.
Students can learn the basic concept of business, from business model, needs analysis, product prototype, 4P (product, place, people, price) analysis to pitching and presentation. In the process, students will learn to seek advice from stakeholders and collaborate with team members who can supplement their limitations.
Students can develop their problem-solving, prioritization and time-management overcoming the challenges in business setting.
Have you ever imagined a school kid can start their business? Or have you imagined how can a school kid plan for their future at young age? This is the chance for you if you want your kids to become a future change-maker.
Within the seven sessions of experiential learning programme using a strength-based approach, students can learn to realize their strengths and weakness, and make use of their interest and strength to create a product idea addressing social issues.
Throughout the session, students can learn to care for the issue on speical needs in the society, and combine it with a business perspective to start a business providing product to solve one social issue. After the programme, student are expected to develop their problem-solving, analytical and perspective taking skills in creating a product for other actors in the society. Parents and peers of the student are expected to witness their fruitful journey by participating in the pitching process of the final product on the last day of program.
Target Participants / Prerequisite
P4 - P6 Students who are able to express their ideas and have problem-solving skills
Proficient in English
Ms. Twiggy CHAN
Ms. Twiggy Chan is currently an independent education consultant, focusing on special education and talent development in Hong Kong. She is now actively involved in special needs teacher training at university. She has obtained Master of Education in Inclusive and Special Education; Master of Social Science in Social Work; Postgraduate Diploma in Education; Bachelor of Science in Sport Science and Leisure Management and Professional development Course for Teachers (Catering for Diverse Learning Needs). She has been teaching in international school, local schools and non-profit organization.
Twiggy is one of the Founding members, Special Interest Group for School Guidance, Life Skills and Career Development, Faculty of Education Centre for Advancement of Inclusive and Special Education, The University of Hong Kong and help to lead workshops or be a speaker for teachers and parents with gifted learners or children with learning difficulties. She also organized events to promote the talents for students with special needs, such as the “Special Innovation House: A Multi-sensory Extravaganza”, Boaz International Education, with more than 200 participants.
Twiggy also specializes in helping students to find their talents and has partnered with universities and schools to conduct leadership training and entrepreneurship training program. Her start-up company, Boaz International Education Institute, has been awarded HSBC Youth Business Award 2016 – Gold Award, HKTDC and HKFYG Entrepreneur Day 2016 – Outstanding Start-up Award, Top 10 SME Customer Service Awards 2016 and Innovative Entrepreneurship Award 2017 by Junior Chamber International Hong Kong. Her start-up story has been featured in various media and has been awarded the Most Social Responsible Corporate Award by Welikehk in 2017.
Ms. Catherine AU
Ms Catherine Au is passionate about teaching students of different ages and various learning needs, and has gained experience in providing services to special needs students in previous classroom assistant and volunteering work. She has been teaching individual support for primary and secondary students, and after-school program in secondary schools. She is experienced in using multiple learning devices and interactive games involving use of visual, auditory and kinesthetic cues on top of reading and writing to engage students of various needs.
Medium of Instruction
English and Cantonese
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